Thursday 24 December 2015

Visualization

Visualization is any technique for creating images, diagrams, or animations to communicate a message. Visualization through visual imagery has been an effective way to communicate both abstract and concrete ideas since the dawn of man.

The use of visualization to present information is not a new phenomenon. It has been used in maps, scientific drawings, and data plots for over a thousand years. Examples from cartography include Ptolemy's Geographia (2nd Century AD), a map of China (1137 AD), and Minard's map (1861) of Napoleon's invasion of Russia a century and a half ago. Most of the concepts learned in devising these images carry over in a straight forward manner to computer visualization.

As a subject in computer science, scientific visualization is the use of interactive, sensory representations, typically visual, of abstract data to reinforce cognition, hypothesis building, and reasoning. Data visualization is a related subcategory of visualization dealing with statistical graphics and geographic or spatial data (as in thematic cartography) that is abstracted in schematic form.

 

Scientific visualization

 

Scientific visualization is the transformation, selection, or representation of data from simulations or experiments, with an implicit or explicit geometric structure, to allow the exploration, analysis, and understanding of the data. Scientific visualization focuses and emphasizes the representation of higher order data using primarily graphics and animation techniques. It is a very important part of visualization and maybe the first one, as the visualization of experiments and phenomena is as old as science itself. Traditional areas of scientific visualization are flow visualization, medical visualization, astrophysical visualization, and chemical visualization. There are several different techniques to visualize scientific data, with isosurface reconstruction and direct volume rendering being the more common.
 

Educational visualization

 
Educational visualization is using a simulation not usually normally created on a computer to create an image of something so it can be taught about. This is very useful when teaching about a topic that is difficult to otherwise see, for example, atomic structure, because atoms are far too small to be studied easily without expensive and difficult to use scientific equipment.
 

Information visualization

 
Information visualization concentrates on the use of computer-supported tools to explore large amount of abstract data. The term "information visualization" was originally coined by the User Interface Research Group at Xerox PARC and included Dr. Jock Mackinlay. Practical application of information visualization in computer programs involves selecting, transforming, and representing abstract data in a form that facilitates human interaction for exploration and understanding. Important aspects of information visualization are dynamics of visual representation and the interactivity. Strong techniques enable the user to modify the visualization in real-time, thus affording unparalleled perception of patterns and structural relations in the abstract data in question.
 

Knowledge visualization

 
The use of visual representations to transfer knowledge between at least two persons aims to improve the transfer of knowledge by using computer and non-computer-based visualization methods complementarily. Examples of such visual formats are sketches, diagrams, images, objects, interactive visualizations, information visualization applications, and imaginary visualizations as in stories. [9][10][11] While information visualization concentrates on the use of computer-supported tools to derive new insights, knowledge visualization focuses on transferring insights and creating new knowledge in groups. Beyond the mere transfer of facts, knowledge visualization aims to further transfer insights, experiences, attitudes, values, expectations, perspectives, opinions, and predictions by using various complementary visualizations. See also: picture dictionary, visual dictionary
 

Product visualization

 
Product visualization involves visualization software technology for the viewing and manipulation of 3D models, technical drawing and other related documentation of manufactured components and large assemblies of products. It is a key part of product lifecycle management. Product visualization software typically provides high levels of photorealism so that a product can be viewed before it is actually manufactured. This supports functions ranging from design and styling to sales and marketing. Technical visualization is an important aspect of product development. Originally technical drawings were made by hand, but with the rise of advanced computer graphics the drawing board has been replaced by computer-aided design (CAD). CAD-drawings and models have several advantages over hand-made drawings such as the possibility of 3-D modeling, rapid prototyping, and simulation.
 

Visual communication

 
Visual communication is the communication of ideas through the visual display of information. Primarily associated with two dimensional images, it includes: alphanumerics, art, signs, and electronic resources. Recent research in the field has focused on web design and graphically-oriented usability.
 

Visual analytics

 
Visual analytics focuses on human interaction with visualization systems as part of a larger process of data analysis. Visual analytics has been defined as "the science of analytical reasoning supported by the interactive visual interface".
Its focus is on human information discourse (interaction) within massive, dynamically changing information spaces. Visual analytics research concentrates on support for perceptual and cognitive operations that enable users to detect the expected and discover the unexpected in complex information spaces.
Technologies resulting from visual analytics find their application in almost all fields, but are being driven by critical needs (and funding) in biology and national security.

Context- Rich Systems

Context rich systems deals with eye, facial, gestures and body recognition. The meaning of context rich systems is to further advance software and systems in the technology world. They bring in new and exciting context to users from websites, weather or even their location. Some of the main examples of these systems are the software are usually found in our phones and computers. Technologies like finger scanning bank accounts, thumb recognition and voice recognition excite the consumers who are fans of the latest technology.


Integration at a Glance

 

The main idea behind context-rich system is combining the collection of raw data with deep analytics, an integration that both reflects awareness of the surrounding environment and responds to the user actions. However, the biggest issue in the technology is dealing with this raw data. Such systems rely on users connecting and computing from anywhere in order to gather the constant data required to build its context. What can cause complications is that these large quantities of crude data have a number of random variables such as diversity, speed, and quantity. To overcome these variables, something called “intelligent inferencing” is required, in which the system must make educated guesses, bridging factors between raw data collection and intelligent, contextually aware computing systems.
 

A Preview of the Future

 
There is no doubt that context-rich systems will lead the upcoming strategic technology trends, since contextually relevant data sharing is the ultimate goal of modern technology, with user convenience being the ultimate outcome. Meanwhile, beyond user experience, businesses stand to see overall improvement with almost real-time, context-rich results becoming of extreme importance when it comes to ensuring swift decision making and better operations control. For example, picture a system that can track foot traffic in and out of a store and then automatically recruit more floor workers to open up registers at a major retailer, freeing up lines and moving people through the store more quickly.
Moving towards context-rich systems means evolving from the point where all people and their data are expected to be connected and available all the time, to a place where we are not only constantly interconnected, but we expect that every object, place, and environment, will gain awareness of who is there, what is happening in the context, and how to interact with its surroundings.
 

Firewall


Image result for firewall


In computing, a firewall is a network security system that monitors and controls the incoming and outgoing network traffic based on predetermined security rules. A firewall typically establishes a barrier between a trusted, secure internal network and another outside network, such as the Internet, that is assumed to not be secure or trusted. Firewalls are often categorized as either network firewalls or host-based firewalls. Network firewalls are a software appliance running on general purpose hardware or hardware-based firewall computer appliances that filter traffic between two or more networks.

Image result for firewall
 
Host-based firewalls provide a layer of software on one host that controls network traffic in and out of that single machine. Routers that pass data between networks contain firewall components and can often perform basic routing functions as well, Firewall appliances may also offer other functionality to the internal network they protect such as acting as a DHCP or VPN server for that network.
 
Filter Mechanisms
 
Firewalls use 3 types of filtering mechanisms:
  • Packet filtering or packet purity
    Data flow consists of packets of information and firewalls analyze these packets to sniff out offensive or unwanted packets depending on what you have defined as unwanted packets.
  • Proxy
    Firewalls in this case assume the role of a recipient & in turn sends it to the node that has requested the information & vice versa.
    proxyfirewall
  • Inspection
    In this case Firewalls instead of sifting through all of the information in the packets, mark key features in all outgoing requests & check for the same matching characteristics in the inflow to decide if it relevant information that is coming through.

Types of Firewall

  • Software firewalls
    New generation Operating systems come with built in firewalls or you can buy a firewall software for the computer that accesses the internet or acts as the gateway to your home network.
  • Hardware firewalls
    Hardware firewalls are usually routers with a built in Ethernet card and hub. Your computer or computers on your network connect to this router & access the web.




Wearable Computers

Wearable computers, also known as body-borne computers or wearables are miniature electronic devices that are worn by the bearer under, with or on top of clothing. This class of wearable technology has been developed for general or special purpose information technologies and media development.
In many applications, user's skin, hands, voice, eyes, arms as well as motion or attention are actively engaged as the physical environment.



Wearable computer items have been initially developed for and applied with e.g. sensory integration, to help people see better (whether in task-specific applications like camera-based welding helmets, or for everyday use like computerized "digital eyeglass") or to help people understand the world better.
  • behavioral modeling
  • health care monitoring systems
  • service management
  • mobile phones
  • smartphones
  • electronic textiles
  • fashion design
Today still "wearable computing" is a topic of active research, with areas of study including user interface design, augmented reality, pattern recognition. The use of wearables for specific applications or for compensating disabilities as well as supporting elderly people steadily increases. The application of wearable computers into fashion design is evident through Microsoft's prototype of "The Printing Dress" at the International Symposium on Wearable Computers in June 2011.

Cloud Computing

Cloud computing is defined as a type of computing that relies on sharing computing resources rather than having local servers or personal devices to handle applications.

Agility
      Agility  improves with users' ability to re-provision technological infrastructure resources.

Cost
     cost reductions claimed by cloud providers. A public-cloud delivery model converts capital expenditure to operational expenditure. This purportedly lowers barriers to entry, as infrastructure is typically provided by a third party and does not need to be purchased for one-time or infrequent intensive computing tasks. Pricing on a utility computing basis is fine-grained, with usage-based options and fewer IT skills are required for implementation (in-house). The e-FISCAL project's state-of-the-art repository contains several articles looking into cost aspects in more detail, most of them concluding that costs savings depend on the type of activities supported and the type of infrastructure available in-house.

Device and location independence
     Device and location independance enable users to access systems using a web browser regardless of their location or what device they use (e.g., PC, mobile phone). As infrastructure is off-site (typically provided by a third-party) and accessed via the Internet, users can connect from anywhere.

Maintenance
     Maintenance of cloud computing applications is easier, because they do not need to be installed on each user's computer and can be accessed from different places.



Multitenancy
     Multitenancy enables sharing of resources and costs across a large pool of users thus allowing for:
  • centralization of infrastructure in locations with lower costs (such as real estate, electricity, etc.)
  • peak-load capacity increases (users need not engineer for highest possible load-levels)
  • utilisation and efficiency improvements for systems that are often only 10–20% utilised.
Performance
     Performance is monitored, and consistent and loosely coupled architectures are constructed using web services as the system interface.

Productivity
     Productivity may be increased when multiple users can work on the same data simultaneously, rather than waiting for it to be saved and emailed. Time may be saved as information does not need to be re-entered when fields are matched, nor do users need to install application software upgrades to their computer.

Reliability
      Reliability improves with the use of multiple redundant sites, which makes well-designed cloud computing suitable for business continuity and disaster recovery.

Scalability and elasticity
     Scalability and elasticity via dynamic ("on-demand") provisioning of resources on a fine-grained, self-service basis in near real-time (Note, the VM startup time varies by VM type, location, OS and cloud providers), without users having to engineer for peak loads. This gives the ability to scale up when the usage need increases or down if resources are not being used.

Security
       Security can improve due to centralization of data, increased security-focused resources, etc., but concerns can persist about loss of control over certain sensitive data, and the lack of security for stored kernels. Security is often as good as or better than other traditional systems, in part because providers are able to devote resources to solving security issues that many customers cannot afford to tackle. However, the complexity of security is greatly increased when data is distributed over a wider area or over a greater number of devices, as well as in multi-tenant systems shared by unrelated users. In addition, user access to security audit logs may be difficult or impossible. Private cloud installations are in part motivated by users' desire to retain control over the infrastructure and avoid losing control of information security

Monday 21 December 2015

New Features Coming to Microsoft’s Office 2016 for Mac

When Office 2016 for Mac comes out, you can expect updates and a much more modernized user experience with the following applications:
 
Word:
 The updated design tab allows you to co-author documents, manage layout colors and fonts, and take advantage of threaded comments to collaborate with colleagues when you’re editing documents.
Excel: Improvements can be found in graphs and charts, keyboard shortcuts, and data entry features; and many of the keyboard shortcuts used in Excel 2013 for Windows will work.

PowerPoint:
A new presenter view (click slide show, then click presenter view) allows you to view your notes on one monitor while viewing the slide on another; which means you can see your notes while presenting your slides on a big screen.

Outlook:
Many new features have been added – from push mail support to improved conversation view with threading to a much more advanced preview capability, which allows you to check out previews of emails before opening.

OneNote:
As this app has always been regularly updated, and it’s free on the app store, there are not a lot of updates this time around; however, the user interface has been updated to be more modern.

Apple Pay

Apple Pay is a mobile payment and digital wallet service by Apple Inc. that lets users make payments using the iPhone 6, 6 Plus, and later, Apple Watch-compatible devices (iPhone 5 and later models), iPad Air 2, iPad Pro and iPad Mini 3 and later.

Image result for apple pay

Secure, simple, and even more useful

Paying in stores or within apps has never been easier or safer. Gone are the days of searching for your wallet. The wasted moments finding the right card. Now you can use your credit cards, store credit cards, and rewards cards with just a touch.
Apple Pay is simple to use and works with the cards you already have on the devices you use every day. And because your card details are never shared when you use Apple Pay.

An easier way to pay in stores

iPhone
One touch to pay with Touch ID. Now paying in stores happens in one natural motion — there’s no need to open an app or even wake your display thanks to the innovative Near Field Communication antenna in iPhone 6 and iPhone 6s. To pay, just hold your iPhone near the contactless reader with your finger on Touch ID. Or you can double-click the Home button when your iPhone is locked to access Wallet and quickly make your purchases.

Apple Watch
Double-click to pay and go. To pay with Apple Watch, just double-click the side button and hold the display of Apple Watch up to the contactless reader. A gentle tap and beep confirm that your payment information was sent.

The safer way to pay with your fingerprint

Every time you hand over your credit or debit card to pay, your card number and identity are visible, and swiping your card triggers an exchange of information. With Apple Pay, instead of using your actual credit and debit card numbers when you add your card, a unique Device Account Number is assigned, encrypted, and securely stored in the Secure Element, a dedicated chip in iPhone, iPad, and Apple Watch. When you make a purchase, the Device Account Number, along with a transaction-specific dynamic security code, is used to process your payment. So your actual credit or debit card numbers are never shared by Apple with merchants or transmitted with payment. And unlike credit cards, on iPhone and iPad every payment requires Touch ID or a passcode, and Apple Watch must be unlocked — so only you can make payments from your device.

Image result for apple pay


Keep your purchases private

Apple doesn’t save your transaction information. With Apple Pay, your payments are private. Apple Pay doesn’t store the details of your transactions so they can’t be tied back to you. Your most recent purchases are kept in Wallet for your convenience, but that’s as far as it goes.

Leave your cards in your pocket. Since you don’t have to show your credit or debit card, you never reveal your name, card number, or security code to the cashier when you pay in a store. This additional layer of privacy helps ensure that your information stays where it belongs. With you.



Sunday 20 December 2015

New XPS 27 Touch All-in-One Desktop

With Windows 8 — designed for a smooth, versatile PC experience.

XPS 27 2720 AIO
 
The only one of its kind: Wide Quad HD gives you 78 percent more pixels overall and 33 percent more pixels per inch than Full HD, with an eye-popping 2550 x 1440 resolution (compared to 1920 x 1080). It’s the highest resolution you can get on a
Windows 8 touch all in one.

Multi-touch display: The edge-to-edge glass panel registers up to ten fingers at once, so you can do anything from edit videos to play a piano concerto right on your incredibly vibrant screen.
 
XPS 27 2720 aio
 
Streamlined design: With an integrated power supply and only one cable, you can create a clutter-free desktop.

You’re virtually there: Video chats will sound as clear as they look, thanks to the included Skype™ software, Full HD webcam and dual digital microphone array.

Faster access to your peripherals with 6 USB 3.0 ports, sync devices up to 10x faster than USB 2.0. Thunderbolt allows you to transfer files and media at up to 20x faster, with a revolutionary technology that supports high-resolution displays and high-performance data devices.

9-in-1 media reader: No cable? No problem. Transferring photos or videos from your digital camera or camcorder is as easy as inserting your media card into the integrated reader.
XPS 27 2720 aio
 
Benchmark-busting graphics options: NVIDIA® GeForce® GT 750M 2GB DDR5 with TPM V1.2 graphics card performed beautifully in Futuremark® benchmark tests. Imagine what it can do for your movie-watching, image-editing and gaming.

Amazing sound: Premium speakers and Grammy Award-winning Waves Maxx Audio® 4 audio-processing technology combine to deliver deep, rich sound with an expanded stereo field.

Optional Blu-ray Disc drive: Choose the Blu-ray Disc™ option to experience your favorite movies in crystal-clear detail. You can also use the Blu-ray combo drive to save large-format files to high-capacity DVD or CD discs.
 
Turbo-charged graphics and performance: New 4th Gen Intel® Core™ processors featuring Intel® Turbo Boost Technology 2.0 balance power with efficiency. And 3D videos and games look better than ever.

Windows 8 and the cloud: Windows 8 features a fluid new interface with apps for work and play. Save your contacts, calendars, photos and other files to the SkyDrive® for access from any internet-connected Windows 8 device.
 
Respond even faster with room to grow: With 3.5" SATA hard-drive options up to 2TB + 32GB SSD, XPS 27 has the space you need to store all of your grand designs as quickly as you can create them. Choosing the 32GB solid-state drive (SSD) option with Intel® Smart Response Technology provides expanded memory cache that focuses power where you need it most: to boot times, application loads and frequently accessed programs.

Automatic door opener

Automatic door opener is an electronic and/or pneumatic device that can be installed on the existing doors for office or home use to automatically operate them. These systems could be used for swing doors as well sliding doors. They can be further categorized into the following subgroups.

Sensor Automatic Door


Sensor Automatic Door uses a motion-detecting sensor to open or close the door. One of the common types of motion sensors are the infrared-motion sensors which can detect the infrared energy omitted from human's body. Once someone is in front of the door, the infrared energy detected by the sensor changes. This triggers the sensor to open the door when someone approaches the door. The signal is sent to the computer unit that operates the door. Such systems however, are not that common for home use. They are normally used in offices or larger businesses.

Touch Automatic Door


Touch-type automatic door uses a wall mounted switch or panel that automatically opens the door. This type is one of the most common types of automatic door opener that is used in public places. The individual needs to press the switch or panel, which is normally installed on the wall near the door, to operate it. The button is either wired to the door, or the signal is wirelessly sent to the box installed on the door. Usually, pressing the button is not a big problem for the wheelchair, scooter, and cane users who are able to use their hand to operate their devices. However for those with more upper extremity disability, pressing the panel could still be a challenge.

Remote Control Automatic Door


A remote control automatic door uses a remote control device to automatically operate the door by press of a button. The transmitter could either be hand held, could be attached to the key-chain or installed on the wheelchair. The transmitter on the remote control communicates with the receiver which is installed on the door. Once the remote button is pressed, the door is automatically opened in order for the person to pass through the door. Some of the controllers are programmed to keep the door open for a few seconds to ease passage through the door; while the other types require the user to hold on to the button to keep the door open.

Combination Automatic Door


Multiple automatic systems could be installed on a single door in order to accommodate different group of individuals. Installation of all the automatic systems normally does not interfere with operating the door manually. Most the modified doors still can be manual operated; however, some of the systems installed on the door can cause increase the overall resistance of the door to opening and closing.

Curved Screen

Curved screens are marketed as providing an "immersive" experience, and allowing a wider field of view.
Similar to a movie theater having good and bad seats, there is an optimal position when it comes to watching TV at home. This optimal position is directly along the central axis of the TV with the central point of the screen at eye level. Viewers seated in any other position come to experience degradations in picture quality ranging anywhere from minor to severe, the most notable being trapezoidal distortion.
Manufacturers suggest that curved screens allow greater range in satisfactory viewing angles and offer minimal trapezoidal distortion compared to flat-screens. The claim that curved screens provide a wider field view is disputed, by another claim that a substantial offset from the center provides greater viewing distortion than that of a flat screen. However, the equidistant claim by manufacturers of the various parts of the screen from a centered view is supported. A  65" curved screen TV versus a 65" flat television viewed from 4.2 metres from the centre of the TV offers 0.19 degree (~1%) greater viewing angle (based on Samsungs 4200R curved TV).
Curved TVs supposedly offer minimized glare from ambient light.



Wide displays


21:9 (2.33:1) aspect ratio TVs are able to accommodate the original aspect ratio of movies filmed in CinemaScope, without letterboxing compensation, compared to the common 16:9 aspect screen.
The exceptional width of 21:9 flat screens results in distortions on the left and right edges of the screen, while curved screens were meant to minimize these distortions.

Projection screens


When projecting images onto a completely flat screen, the distance light has to travel from its point of origin, i.e., the projector, increases the farther away the destination point is from the screen’s center. This variance in the distance traveled results in a distortion phenomenon known as the pincushion effect, where the image at the left and right edges of the screen becomes bowed inwards and stretched vertically, making the entire image appear blurry.
Curved screens are also widely used in IMAX and standard movie theaters for their ability to produce natural expressions and draw the audience deeper into the scene. A standard IMAX screen is 22m wide and 16m tall, but there are screens with even larger dimensions. IMAX is the most successful large-format, specialized cinematic-film system.

PS 4


The PlayStation®4 system opens the door to an incredible journey through immersive new gaming worlds and a deeply connected gaming community. PS4™ puts gamers first with an astounding launch lineup and over 180 games in development. Play amazing top-tier blockbusters and innovative indie hits on PS4™. Developer Inspired, Gamer Focus.

Specifications
Main Processor

  • Single-chip custom processor                                                          
  • CPU: low power x86-64 AMD “Jaguar”, 8 cores                             
  • GPU: 1.84 TFLOPS, AMD Radeon™ Graphics Core Next engine
 
Memory
GDDR5 8GB
Hard Disk Drive

Built-in 500GB
 
Optical Drive (Read only)
  • BD 6xCAV   
  • DVD 8xCAV
 
I/O
Super-Speed USB (USB 3.0), AUX
Communication
  • Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
  • IEEE 802.11 b/g/n                                                    
  • Bluetooth® 2.1 (EDR)                                              
 
AV output
  • HDMI                           
  • Digital Output (optical)

50-inch Curved Cree LED Light Bar [72950]

YOU DECIDE when night falls with Rough Country's 50-inch Curved Cree LED Light Bar. With a mind-blowing 23040 Lumens and over 288 Watts of raw power pumping through 96 individual Cree LED bulbs, this 50-inch light is our most powerful lighting solution to date. Turn night into day with a powerful Floodlight / Spotlight combo and give your vehicle the aggressive look you've always imagined. This rugged 50-inch Lighting System features a durable die-cast aluminum housing and boasts an IP67 waterproof and dustproof rating.




Features

  • 23040 lumens
  • 288 watts
  • Contains 96, 3 watt Cree LEDs
  • 8 degree spot / 90 degree flood combo pattern
  • IP67 Waterproof rating
  • Length: 50-inches | Depth: 3.45-inches | Height: 3-inches
  • Bolt Diameter: 8mm
  • Durable die cast aluminum housing
  • 3 year warranty

Xbox 360

 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. The Xbox 360 was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo (E3).
The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia features, the Xbox 360 allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, and the Kinect motion sensing camera. The release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.

Image result for xbox 360

The main unit of the Xbox 360 itself has slight double concavity in matte white or black. The official color of the white model is Arctic Chill. It features a port on the top when vertical (left side when horizontal) to which a custom-housed hard disk drive unit can be attached.
Technical specifications
Main article: Xbox 360 technical specifications
Various hard disk drives have been produced, including options at 20, 60, 120, 250, or 320 GB. Inside, the Xbox 360 uses the triple-core IBM designed Xenon as its CPU, with each core capable of simultaneously processing two threads, and can therefore operate on up to six threads at once. Graphics processing is handled by the ATI Xenos, which has 10 MB of eDRAM. Its main memory pool is 512 MB in size.

Accessories

Many accessories are available for the console, including both wired and wireless controllers, faceplates for customization, headsets for chatting, a webcam for video chatting, dance mats and Gamercize for exercise, three sizes of memory units and five sizes of hard drives (20, 60, 120, 250 (initially Japan only, but later also available elsewhere and 320 GB), among other items, all of which are styled to match the console.

A Kinetic Sensor Device

Kinect is a "controller-free gaming and entertainment experience" for the Xbox 360. It was first announced on June 1, 2009 at the Electronic Entertainment Expo, under the codename, Project Natal. The add-on peripheral enables users to control and interact with the Xbox 360 without a game controller by using gestures, spoken commands and presented objects and images. The Kinect accessory is compatible with all Xbox 360 models, connecting to new models via a custom connector, and to older ones via a USB and mains power adapter.[84] During their CES 2010 keynote speech, Robbie Bach and Microsoft CEO Steve Ballmer went on to say that Kinect will be released during the holiday period (November–January) and it will work with every 360 console. Its name and release date of 2010-11-04 were officially announced on 2010-06-13, prior to Microsoft's press conference at E3 2010

The latest camera rumors for 2016

Canon EOS-1D X Mk II

Canon's next top-liner is set to be faster, and better in the dark, than the original 1D X
Predicted specifications:
 Full-frame 24Mp sensor | 15fps continuous shooting | Max ISO 409,600
As 2016 is an Olympic year it's a safe bet that Canon will introduce a new camera for professional sports photographers and photojournalists. And it's no good introducing such a significant camera the week before the games take place – people need time to buy it, and to get used to its handling and performance, so we reckon we'll hear about it at CES in Las Vegas or CP+ in Japan early in 2016.

The original EOS-1D X has full-frame sensor with 18 million pixels, which may seem quite low, but it's designed to be fast and good in low light. It's likely that Canon will push the resolution up a bit, but we don't think they will go that high; 24 million pixels is probably the maximum we'll see.
This new sensor is likely to be combined with a new processing engine or engines. The 1D X has dual Digic 5+ processors, so we think the Mk II will have two Digic 7 or Digic 7+ units to enable the shooting rate to be upped to 15 frames per second – although that's a tall order with a mechanical shutter. Naturally, that maximum speed needs to be combined with continuous autofocusing.
It will be interesting to see what memory cards Canon opts for – dual CFast ports won't be out of the question, as speedy buffer clearance will be paramount.
Nikon and Sony have cameras with top sensitivity settings of ISO 409,600, and Canon will want to match that figure. Currently, using ISO 409,600 in light low enough to demand such a high setting results in very soft, mushy images, and there doesn't seem much point in going beyond this value until the results are significantly better.
Although Canon also has the EOS-1D C, which is intended for 4K video shooting, we reckon the new 1D X Mk II will be capable of shooting 4K footage as well.
Canon EOS 5D Mk IV

Canon EOS 5D Mk IV

Canon's capable all-rounder looks set to get 4K video recording and be more sport-friendly
Predicted specifications:
 Full-frame 24-36Mp sensor | 4K video capability | 8fps continuous shooting
Following the arrival of the 50Mp Canon 5DS and 5DS R, the pressure is somewhat off the 5D Mk IV in the pixel count stakes. However, we expect to see a slight jump for the next model, with a 24Mp full-frame sensor seeming probable, although Canon may decide to take things a little higher.
We expect this camera to continue to be Canon's most video-centric full-frame stills camera, and 4K capability is a logical addition to the feature set, along with greater control over contrast in the guise of a dynamic range-expanding C-Log gamma option. The ability to shoot full HD at 120fps would also be popular with slow-mo lovers. These features will require a fast processor, so again a new Digic 7 unit is probable.
While the 5DS and 5DS R have very capable autofocusing systems, the lower resolution of the 5D Mk IV makes it a more sensible choice for shooting sport. We expect an improved AF system, with more than the current 61 points, along with a maximum continuous shooting rate of at least 8fps.
We're 99% certain that the 150,000-pixel RGB+IR metering sensor with 252 zones and Intelligent Scene Analysis, and the Intelligent Viewfinder II, both of which are found in the 5DS/R, will also be in the new camera.
Canon EOS 6D Mk II

Canon EOS 6D Mk II

Canon needs to up its game to maintain the interest of enthusiast photographers
Predicted specifications:
At least 24Mp full-frame sensor | 6fps continuous shooting | Vari-angle touchscreen
We loved the 6D when it first came out, but it's looking quite tired now and its specs don't compare that well with the Nikon D750's. As Canon's 'entry-level' full-frame camera it occupies an important position in the EOS lineup, making it ripe for a refresh.
Until the 5DS and 5DS R came along Canon was quite conservative about pixel count. Jumping from 20 to 24Mp would be enough for many photographers, but some may expect closer to 36 million. A relatively high pixel count would make the 6D Mk II much more attractive to existing Mk I owners.
With just 11 points, the 6D's AF system is rather lacklustre, and we think the new model will see a big jump in this area, perhaps up to 61 to match the 5D  Mk III. Low light and continuous shooting performance also needs to improve, and a maximum sensitivity of ISO 204,800 seems likely along with 6fps shooting. Wi-Fi, NFC and GPS technology also seem likely, and we're hoping there will be a vari-angle touchscreen, as on the APS-C format 760D, to make the camera more user-friendly.
The original 6D was launched at Photokina 2012, the biennial photographic trade show in Cologne, Germany – so maybe we'll see the Mk II unveiled at Photokina 2016 next September.
Canon EOS 80D

Canon EOS 80D

If it's to draw the enthusiast crowd the 80D will need a better AF system, faster shooting and a few more pixels
Predicted specifications:
24Mp APS-C sensor | 8fps continuous shooting | 65-point AF system
The Canon 70D seems to have been around for ages, and, although it's still very good, the newer 760D, which sits below it in the Canon DSLR lineup, offers a tempting alternative.
Canon has started putting 24Mp sensors in its APS-C format SLRs, and this seem the logical choice for the 80D, but Canonwatch claims it will have a 28Mp chip, along with 'a more advanced autofocus system'. It's unlikely that this will give it the same complexity as the 7D Mk II's AF system, but perhaps it will get the same number of points (65).
A new processor is a certainty, probably a Digic 7 unit.
Canon EOS 1300D

Canon EOS 1300D (Rebel T7)

Canon's entry-level DSLR needs to shine if it's to pull people away from compact system cameras
Predicted specifications:
 24Mp sensor | Digic 6 processing engine | Wi-Fi and NFC
The entry-level market is incredibly competitive, and Canon needs to raise its game in this area if it's to tempt new photographers to its system. The 1200D fails to impress next to the Nikon D3300, and there are lots of smaller, more enticing compact system cameras around.
Small is definitely beautiful these days, so we think the replacement for the 1200D will be smaller – perhaps even smaller than the 100D. There will also be an increase in pixel count, and a 24Mp chip seems the most sensible option, along with a Digic 6 processing engine.
Wi-Fi and NFC technology plus touchscreen control would also seem like no-brainers, unless Canon really wants to keep the price low. We expect to see the 1300D arrive by summer 2016.
Canon EOS M4

Canon EOS M4

Could 2016 be the year that Canon shows it's serious about the mirrorless market?
Predicted specifications:
Built-in viewfinder | Improved AF system | Extended lens range
While Canon's CSC range, dubbed EOS M, has proved capable of producing high-quality images, the cameras have been let down by under-performing autofocus systems and a lack of commitment from the manufacturer – there's still a very limited lens lineup.
Canon makes some fantastic SLRs, but many users prefer the more modern design of a mirrorless camera and the advantages of a full-time live view. Other companies, like Fuji, Olympus, Panasonic and Sony have managed to produce fast and accurate AF systems for their CSCs, so it surely can't be beyond Canon if it puts some effort into it. Add a few more lenses and a built-in viewfinder and the M4 could be a big success.